A city is more likely to fight against a harsh demand but accept a mild one. The city's willingness to meet your demand, and how it favors you afterwards, are influenced by the tribute level. Click on the severity setting to change the tribute level to normal, harsh or mild. In the case of computer-controlled cities, you'll get a larger amount of tribute if you select something that city already produces (i.e., is willing to sell). If the city surrenders to you, it will owe you this in annual tribute.
You can choose the commodity (or cash) that you want the rival city to pay you by clicking on the type, which opens a dialog. Step #7 - Select Tribute Type and Severity. The less aggressive you tell your force to be, the less they will press their attack, but the more likely they will live to fight another day rather than die on enemy soil. Click on the aggressiveness level to change it. The three choices are Fierce Dragon, Alert Tiger, and Armored Turtle (see p.114). The plunder your troops return with will usually reflect the attack category you assign them. But you may want to cripple a specific part of his city (such as food supply).
#Emperor rise of the middle kingdom random seeds license
The rampage category gives your force the license to attack everything in the enemy city. The categories include the enemy's military buildings, infrastructure, industry, housing, food supply, rampage and random. Click on the category descriptor to change it. Although you never have direct control of your troops when attacking another city, you can give them a principal objective by assigning an attack category. In addition, you may call upon one ally to join you in the attack. If Huang Di, Sun Tzu, Guan Di or Sun Wu Kong is active in your city, he could join the invasion force. Those troops already on other conquest missions will not be available, and they may not be selected for the current deployment. Ideally, you should keep some troops at home for defense. You may send all of your troops or you may send a small portion. Using this dialog, you can pick which companies will participate in the invasion.
The Force Enlistment dialog lists the companies of your military force and their availability for the invasion. Doing so opens the Force Enlistment dialog. Once you have the city chosen, select the "Conquer this City" button to begin the invasion. ■■■ Step #3 - Select "Conquer This City" Button. On the Empire Map, click on the city you wish to conquer. To attack a city, go to the Empire Map (see p.72). This city does not have a wall around it.
Fortified cities are shown by a wall around the city icon if available it's best to send some catapults with your force when attacking fortified cities.įortified City. next to it the more shields it has, the more troops it has. The military strength of a city is indicated abstractly by the number of shield icons Once you have a reasonably good idea on the make-up of the target city, and are satisfied with the diplomatic relationships with your other neighbors, you can proceed with the invasion. It would also be wise to win the diplomatic favor of other cities (for example, through gifts and alliances), so they will support your attack or, at the least, not attack your city while your army is away.
You should also send a spy to sabotage the target city's military - as it will slow down the growth of its army. Such a spy will give you advance warnings about that city's activities. Next, send a spy to "gather information" at the target city (have him provide a spy map if it's a player city). If you haven't already, send an emissary to the city to discover the city's military strength, whether or not it is fortified, its favor toward you, and what it trades. All military units have value, so begin creating your force right away.Īs part of step 1, you should also begin a diplomatic and spy campaign against the city you wish to conquer. There's absolutely nothing wrong with creating a balanced force of foot soldiers, mounted soldiers and siege engines in any case. If the city does not have such fortifications, then you may opt to generate cavalry and crossbowmen who can fire flaming arrows at buildings. If the city has fortifications (i.e., city walls), then you'll need a lot of infantry and catapults that have the tools necessary to break through. Exactly which forts (and therefore, unit types) to construct depends upon the city you are trying to conquer. Creating a military force is conducted through building weaponsmiths and forts. You cannot conquer an enemy city unless you have some semblance of a military force. Invasions are launched using controls on the Empire Map (see p.72). Conquering cities is conducted by your military. Starting with missions in the Zhou Dynasty, you may be asked to "conquer" neighboring cities to satisfy mission objectives.